With their unparalleled skills, they produce beautiful garments for the nobility. Tailors wield needle, thread, and cloth as their weapons of choice. Their skill is widely sought after, as their expertise is invaluable when constructing fortifications. Masons work with stone, both for construction and sculpture. The finest skins naturally befall the most prestigious noble families. Hunters trade in meat and skins, with their services enabling both butchers and tanners to do their crafts. Their services are sought-after by both nobles and clergy, especially for the beautiful trim jointery they make for churches and estates. They also carve heraldic shields, making the guild popular among the nobility.Ĭarpenters work with construction, primarily using timber as their material of choice. The city provides all major guilds and burgher families with ample locale to organize and practice their crafts.Ĭarvers produce items out of wood or bone, such as frames, decorations or tools. Holding buildings can only be constructed in City or Temple Holdings. Level 8 buildings cost 2240 Gold and a level 4 holding.Level 7 buildings cost 1600 Gold and a level 4 holding.Level 6 buildings cost 1110 Gold and a level 3 holding.Level 5 buildings cost 750 Gold and a level 3 holding.Level 4 buildings cost 500 Gold and a level 2 holding.Level 3 buildings cost 340 Gold and a level 2 holding.The majority of buildings come in 8 levels and need the same innovation as the holding level they require. Unlocked building slots are not lost if the county's culture is changed to one that has fewer building slots innovations. The number of building slots can be increased by 1 by each of the following innovations: County capitals have 2 building slots and other baronies have 1. Each Holding has a limited number of slots to construct buildings.
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